更多网络例句与电子游戏相关的网络例句 [注:此内容来源于网络,仅供参考]
TV broadcasting is an integral part of these creative industries, inextricably-linked with the mass-entertainment film industry, radio, newspapers, magazines, children's toys, electronic games, fashion - with the advertising industry a very prominent "cement" in that structure…They interlock, incestuously perhaps, and provide constant mutual product and programme support.
电视传播是这些创造性产业中的主要部分,它不可避免地与大众娱乐电影产业、广播、报纸、杂志、儿童玩具、电子游戏、时装等联系在一起,而广告业是这个结构中的一种非常重要的黏合剂……它们互相连锁,也许是混乱错杂地交叉渗透,提供持续合作的共同产品和相互支持的节目。
Sports facilities, a golf course, parasailing, windsurfing, a simulated gun range, rides in amphibious military vehicles, museum displays, video games, aircraft, replica spacecraft, ICBMs, and a park with statues of over 160 world-famous people are also included.
体育运动设施有一个高尔夫球场、滑翔伞、风帆冲浪、模拟射击场、水陆两栖军用车辆场、展览博物馆、电子游戏、飞机、宇宙飞船复制品、洲际弹道导弹模型,此外还有一个有160个世界名人塑像的公园。
Look! There's the new Tomb Raider video game you've been wanting.
看!那是你一直想要的新"古墓丽影"电子游戏。
The theory went that sales of video games, which had been strong in 2008, would also be strong in 2009, because games are a relatively cheap form of entertainment that let people escape from gloomy economic reality.
根据这个理论,电子游戏,曾在2008年销售业绩势不可挡,这种态势也将在2009年继续保持下去,因为游戏是一种比较廉价的娱乐形式,它会让人们从令人沮丧的经济现实中逃离出来。
Multivariate logistic analysis indicated that gender,loneliness,video game,suicided,preparing to suicide,idea of suicide,gambling have positive correlation with IAD,the specific ORs are 1948,1592,2979,2325,2324,1497,respectively.
多因素Logistic回归分析发现,网络成瘾倾向与性别、孤独感、电子游戏、自杀过、计划自杀、想过自杀、赌博等呈正相关,其OR值分别为1948,1592,2979,2325,2324,1489,1497 等。